Book Review: “Metal Gear Solid” by Raymond Benson – When a Game Becomes a Novel and Myth Meets Literature
Adapting a video game into a novel is a risky, almost reckless endeavor. On one hand, there’s a devoted fan base for whom any deviation from the original can be seen as blasphemy. On the other, there are literary demands: the need for narrative cohesion, psychological depth, and a structure typical of prose. Raymond Benson, known for his literary incarnations of James Bond, took on this challenge with surprising boldness, adapting “Metal Gear Solid” the legendary game by Hideo Kojima into novel format. The result? A successful compromise between fidelity and creative freedom. It won’t please everyone, but it certainly deserves recognition.
Staying True to the Canon and Adding Narrative Depth
For anyone familiar with the 1998 Metal Gear Solid game, Benson’s novel will be a familiar, nostalgic experience. Most of the dialogues, sequences, and events are recreated almost 1:1. Fans will easily recognize Snake’s iconic lines, codec conversations, boss battles, and memorable moments (yes, even sneaking around in a cardboard box makes an appearance!). But the book goes beyond the game and that is its greatest strength.
Thanks to prose, the author can delve deeper into the characters’ psyches. What was only implied in the game is now expressed readers gain access to Snake’s thoughts, doubts, frustrations, cynicism, and fears. Naomi Hunter, Roy Campbell, Otacon they all get more room to grow. Particularly compelling are the passages exploring Snake’s ambiguity as a protagonist his relationship with the past, his views on war, genetics, and humanity. In many places, the book deepens the philosophical layer the game was known for, while maintaining a balance between action and reflection.
Action, Style, and Drama – A Success with Minor Missteps
Benson’s style is simple, clear, almost cinematic. Descriptions are dynamic, the narration flows smoothly, and the action scenes especially boss fights are presented in a clear, understandable, and balanced way. They’re not overly drawn out but don’t lose intensity either. The fight with Psycho Mantis deserves special mention Benson cleverly adapts the game’s unique mechanics into a literary convention, preserving its psychedelic atmosphere.
Still, not everything lands perfectly. The biggest issue? Sometimes Snake’s expanded dialogue comes off as artificial too “American,” like a 90s action movie. The master of tactical stealth suddenly starts dropping one-liners straight out of Die Hard. Some of the lines may feel cringeworthy, especially to those who see Snake as a serious, deep, and tragic figure. But is that truly a flaw or a deliberate choice that captures the spirit of Kojima’s series? That depends on one’s interpretation.
Because let’s be honest: Metal Gear Solid was never 100% “serious.” The game always balanced philosophical reflections on the nature of war and identity with utterly absurd characters (a cyborg ninja, a gas-mask-wearing telepath, genetic experiments from the 70s) that, from today’s perspective, feel almost campy. Benson clearly understands this and doesn’t shy away from the grotesque he embraces it. The result is a book that can be both dramatic and self-aware.
Between Game and Literature – An Adaptation with Respect and Awareness
One of Benson’s greatest successes is that he understands the difference between a game and a book. In the game, we control Snake, see through his eyes, and feel the tension of every action. In a novel, that tension must be built differently and Benson pulls it off well, using third-person narration that allows readers to see events from various perspectives. The story becomes fuller and more nuanced as a result.
One must also appreciate his skill in condensing and streamlining the original material. The original game script, including codec conversations and mission briefings, could easily fill 800 pages. Benson fits it into about 300 without losing meaning, coherence, or the main plot threads. That’s an achievement in itself. Moreover, many scenes have been subtly rewritten to suit the novel format but without betraying the spirit of the original.
Who Is This Book For?
Benson’s Metal Gear Solid is primarily aimed at fans of the series those who played the game, know Snake’s story, and fondly remember Shadow Moses. For them, it’s a return to familiar territory, now seen in a new light. It’s also a good pick for those who never had a chance to play the book can serve as an introduction to the universe, though some parts may feel chaotic without background knowledge.
This is not a literary work on par with Dostoevsky or Le Guin. It doesn’t aim for artistic or linguistic brilliance. But that’s not the point. It’s an entertaining, yet intelligent novel based on iconic source material, written with respect and affection. For fans a treat. For readers looking for fast-paced action with a touch of philosophy a solid offering. For Kojima purists it may provoke mixed feelings, but the book is definitely worth a chance.
Conclusion – A Balance Between Nostalgia, Humor, and Drama
Raymond Benson achieved something difficult he translated one of the most complex and beloved video game stories into prose, preserving its soul while adding his own flavor. Yes, there are moments that feel a bit cheesy. Yes, sometimes Snake says things that raise eyebrows. But overall, this is a solid (pun intended) action novel with a big heart, written with love for the source material.
The book shows that Snake is not just the player’s avatar he’s a flesh-and-blood character, with opinions, a past, and trauma. And while not every fan will embrace the way Benson “brought him to life,” no one can deny the sincerity and courage behind it.
Final score: 8/10
For its faithfulness, inventiveness, and just the right amount of pastiche and above all, for proving that even after all these years, Metal Gear Solid still captivates and moves. If you love the series read it. If you don’t know it yet let yourself be drawn into a world where nothing is what it seems.
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